2012-12-20

Lack of updates

I am terribly sorry about lack of updates, but as I didn't have any time to do anything, I decided not to state obvious and to not post anything.

As soon as I have some time, which hopefully will be just after Christmas, although that might be troublesome as I have quite big list of things to do for book keeping app, I will continue to work on Dragontorc and post news.

But for now, I'd like to wish you all Merry Christmas :)

2012-12-05

Weekly update MS04x04

And again... almost nothing. This will continue until Christmas as crunch got even meanier (more hours and weekends).

I could only install SDL on one computer and it was fun, as usual with mingw. Although it is my fault as I probably didn't setup paths properly. I managed to start moving from GLFW to SDL but it is just start. There isn't even single SDL call.

Last time I did something with SDL was 6 years ago and now I can't remember what was better for displaying 2D graphics. I have strong suspicion that it was GL, but I still want to create proper display system and even if I do it now with SDL's surfaces, it will be easier to reimplement few things under hood later on. At some point I will have to do GL version but now I really don't want to go too much into reusing same texture by few sprites as GL textures have some restrictions on size and I don't want to waste memory.