I'm back!
I was thinking a lot about what I want to do in the game and how. And I came up with story lines/scenarios and dialogs. Yes, I'd like to add some (rather simple) dialogs to enhance story in game or rather, how players experience the game.
And just after coming back I did a little bit for travel system. Simple travelling is almost done. I only need to add option to harm player (although I'd like to avoid that, leave travel as just travel that takes some time but is only a break between segments of game) and some obstacles. I'll leave other bits that I want to have in simple travel for later.
What's next besides that? I want to add few things for room generation to make it possible to generate forests. And that should be last thing for this Milestone. Afterwards I will port it to C++ to allow faster iteration and debugging (and make it more portable).
Other plan is to do at least a little bit of work every single day.
Okay, let's do this!
I was thinking a lot about what I want to do in the game and how. And I came up with story lines/scenarios and dialogs. Yes, I'd like to add some (rather simple) dialogs to enhance story in game or rather, how players experience the game.
And just after coming back I did a little bit for travel system. Simple travelling is almost done. I only need to add option to harm player (although I'd like to avoid that, leave travel as just travel that takes some time but is only a break between segments of game) and some obstacles. I'll leave other bits that I want to have in simple travel for later.
What's next besides that? I want to add few things for room generation to make it possible to generate forests. And that should be last thing for this Milestone. Afterwards I will port it to C++ to allow faster iteration and debugging (and make it more portable).
Other plan is to do at least a little bit of work every single day.
Okay, let's do this!
