Well, it didn't turn out as I hoped it will. But on the other hand we spent lot of time together. Mostly watching all series of "Pitbull" (around 25 hours in total, but over three days).
Only thing that I did in code, was to tidy up loading global settings. Now they are loaded before everything else happens, which means that now resolution can be set with settings file and pixel size might be use as a value when reading stuff from file (for example instead of telling that something is 1.5 units wide, it can be specified that it is 32 pixels wide - it should really help if someone would decide to change size of pixel, for any reason - but of course if every value would be given pixel-based, then it won't matter).
I also had some thoughts about walls and have an idea that should make it easy to specify pieces for walls, doors, etc. I hope that I will do that during this week and I will be able to show some video or screenshots of how new render system looks like - but don't expect anything spectacular, I haven't done any graphics that will go into final game. Not yet.
Only thing that I did in code, was to tidy up loading global settings. Now they are loaded before everything else happens, which means that now resolution can be set with settings file and pixel size might be use as a value when reading stuff from file (for example instead of telling that something is 1.5 units wide, it can be specified that it is 32 pixels wide - it should really help if someone would decide to change size of pixel, for any reason - but of course if every value would be given pixel-based, then it won't matter).
I also had some thoughts about walls and have an idea that should make it easy to specify pieces for walls, doors, etc. I hope that I will do that during this week and I will be able to show some video or screenshots of how new render system looks like - but don't expect anything spectacular, I haven't done any graphics that will go into final game. Not yet.