2012-05-21

Weekly update

Not on Sunday evening but on Monday morning.

Ok, rating stuff is almost complete. It just lacks some interface in AIBasic, but it is not only thing that is missing there.

I started to work on projectiles. They are stripped down objects with better memory management. I could have normal objects (actors, items) being pooled but it really doesn't make much sense as life-time of each is much longer than projectiles (which should be active in most cases for a second or something).

I also added forcing velocity via animation which should give nice looking attack animations. Fun fact: I wrote most of it while waiting for my wife in McD's (she was upstair in language school) and there was small girl, who was very interested in what am I playing and then disappointed seeing black and white screen (on my netbook, after I installed Ubuntu, after few weeks I realised that I didn't set up vim for vala ;) ) and then she started to be interested again what is so interesting in that black and white stuff and why I type so much.

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