2012-08-27

Weekly update

With article being finished, with crunch at work and after I bought Just Cause 2 (finally, as I was pretty reluctant about it, as I know that every game I buy or try will steal few hours of my life :) but I do like playing games, otherwise I would not be in gamedev) I did few important things. It is now obvious that I won't finish MS3 this week but it is closer and closer. And yesterday was lost to making dumplings (pierogi). I did 100 of them and could do more if I had more time :)

So here are the changes:

  • some work on Library's combined stores (currently used for animations/animation sets and for attacks and possibly some other actions in future)
  • reorganised interfaces for playing animation (separated context and requester interfaces)
  • added attack types
Plan for this week? Add handling of projectiles to attack and code to handle death. If I do it, then I will start to work on actual enemies (now there is a testbed one but I will have to purge everything from it and write proper tests, so when I change something, I will be able to test it) and I plan to make at least two types (melee and projectile-based) with probably melee enemy working in group.

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