Oh, I almost didn't made it. I am going to Vienna (not Venice as for few weeks I believed it was) for AIGameDev conference, so it is very unlikely that I will do something during the week.
But I did something during past week, but only something, as most of the time I spent at work and I had to do few things at home as well. Here's the list:
- improvements for movement (offsets and few minor things)
- AI BASIC:
- chance and percentage operators
- generalised usage and setup of AI Actions and AI Behaviours
- added mirrored bitmaps
- graphics!
- wisp (grabbed and added)
- firebolt/missile (grabbed, just two as temp, and added)
- skeleton (grabbed, just few frames, not added yet)
Nice to hear you keep up the work on this. I'm really looking forward to seeing it finished.
ReplyDeleteAny chance we can get a glimpse of those new graphics?
I will put video when I finish this MS and afterwards I will provide videos more often. And about new graphics - it probably won't happen for some time as I want to focus on game's features. But as I realise how important is graphics and not only graphics but whole look and feel of the game, I will have to start working more seriously on that. So I may add proper graphics sooner than I thought.
DeleteThanks you for answer. I've been looking for an Avalon/Dragontorc remake for quite some time, and was very glad when I found your post about it last year, so all your updates are much welcome.
DeleteWhen I will have a version, where some part of final game can be seen in almost final quality, I will for sure go public more with it and probably release some playable demo (cxp).
DeleteUntil then, I really appreciate any comments, ideas and requests... And afterwards too :)