2012-09-17

Weekly update

Oh, I almost didn't made it. I am going to Vienna (not Venice as for few weeks I believed it was) for AIGameDev conference, so it is very unlikely that I will do something during the week.

But I did something during past week, but only something, as most of the time I spent at work and I had to do few things at home as well. Here's the list:
  • improvements for movement (offsets and few minor things)
  • AI BASIC:
    • chance and percentage operators
  • generalised usage and setup of AI Actions and AI Behaviours
  • added mirrored bitmaps
  • graphics!
    • wisp (grabbed and added)
    • firebolt/missile (grabbed, just two as temp, and added)
    • skeleton (grabbed, just few frames, not added yet)
And compiled two weeks of work and fixed compilation, but some stuff does not work. I am making progress even if it is not as fast as I'd like it to be.

4 comments:

  1. Nice to hear you keep up the work on this. I'm really looking forward to seeing it finished.

    Any chance we can get a glimpse of those new graphics?

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    Replies
    1. I will put video when I finish this MS and afterwards I will provide videos more often. And about new graphics - it probably won't happen for some time as I want to focus on game's features. But as I realise how important is graphics and not only graphics but whole look and feel of the game, I will have to start working more seriously on that. So I may add proper graphics sooner than I thought.

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    2. Thanks you for answer. I've been looking for an Avalon/Dragontorc remake for quite some time, and was very glad when I found your post about it last year, so all your updates are much welcome.

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    3. When I will have a version, where some part of final game can be seen in almost final quality, I will for sure go public more with it and probably release some playable demo (cxp).

      Until then, I really appreciate any comments, ideas and requests... And afterwards too :)

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