2013-02-04

Weekly update MS04x08

Not too much happened last week, again. I moved parts of code here and there to have it cleaner and more organised.

And I started to add room generator that should put all room pieces together to create a room. User should be able to add any piece, describe how does it connect to other pieces and program will use it when generating room. I plan for future to add user-defined blocks of pieces that can be used together with single pieces.

I also tested plane to display objects in foreground and used different scaling values for both axes. In original Dragontorc I think that there was single scale which resulted in objects in foreground going too low when Maroc moved further into room. Now it looks better I think. As soon as I finish room generator and add few custom pieces, I will provide video.

And while we're here with different planes, there is also background plane that can add perspective in "rooms" that are open spaces - forests, deserts, etc.
I only need to allow users to modify scaling for different regions.

And I added debug rendering that will be useful both for me and for users creating custom content. And I already solved a bug with it related to projectiles hitting objects.

No comments:

Post a Comment