I decided to push a little and for three days I was working on Dragontorc for 2-3 hours starting at midnight. I'd rather not do that, especially that I had to wake up in the morning and be at work at 8-9 o'clock, but I really wanted to push travel system forwards. And I did. And it took more time than actually needed due to lack of debugger. Catching random crashes with logging tool, when each compile takes so long is annoying me more and more. And I can't wait when I finish this milestone and I start porting to C++. Yes, this will mean that for some time there will be no new things. But this will eventually speed up development greatly.
And when I took a look and my MS plan, I realised that main features of game are planned for 8 milestones. Which means that with his MS complete I will be half way through! And systems that are left are not so time taking as those in MS3 and MS4. There of course will be still actual game left to do, but that should be a little bit more relaxing.
I am writing this on Friday, as tomorrow we are going to wedding and on Monday to seaside. Travelling for few hours. And as we will be travelling, here you have screenshot of Maroc.
We'll be there for two weeks and as I will have very limited Internet access (on my phone), I won't be posting anything here for two weeks.
See you.
And when I took a look and my MS plan, I realised that main features of game are planned for 8 milestones. Which means that with his MS complete I will be half way through! And systems that are left are not so time taking as those in MS3 and MS4. There of course will be still actual game left to do, but that should be a little bit more relaxing.
I am writing this on Friday, as tomorrow we are going to wedding and on Monday to seaside. Travelling for few hours. And as we will be travelling, here you have screenshot of Maroc.
We'll be there for two weeks and as I will have very limited Internet access (on my phone), I won't be posting anything here for two weeks.
See you.

great,good job!!!
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