2013-09-02

Weekly update MS04x32

Even if I have crunch, I decided to do something every day. And I did. But stopped at weekend and during this week I have to focus on refitting kitchen (because we want to do this before baby comes to the world). Anyway it was a little bit crazy, 10-11 hours at work, couple of other things happening and then working on Dragontorc 1 to 3 hours until 2 or 3 o'clock in the morning, but I did some very important improvements to room generation. There are now priorities for links/connectors so it is easier to decide how bigger spaces are filled with pieces. There are attractor anchors that should help with placement of doors and some pieces on the grid. Why?

I was looking at original Dragontorc and trying to figure out how forest and stone henges were done and then I realised that every graphic piece has same width, but while pieces in my game can be liked that, doors are added on top of the pieces in any place so with my current system I was not able to generate forests or stone henges similar to original ones. But then I thought that I can place doors only in certain points - in the centre of existing pieces. And to not have trees on pathways, I can place trees afterwards as additional decoration. That I had in my plans, to have additional pieces as final decoration - pictures on walls, pegs sticking out, bushes, etc. I also did some improvements for displaying pieces and started to add forest, but I still need to test decoration pieces for floor and ceiling. This can be great to have vertical doors placed above skins laying on floor, holes in floor aling with cracks.

Probably without crunch and when refitting is over I should be able to speed up things. And word about crunch. I agree that it is exhausting but when I read that some game devs resigned from work after they had to crunch for less than a month for 10 hours during weekdays, I have no idea what to think about them. I crunched many times. Sometimes it was 10 hours a day Monday to Friday for week or two. Sometimes it was Easter spent at work (except for Sunday). Sometimes it was 30 hours straight. Sometimes it was more than 12 hours a day Monday to Friday and 10 hours on Saturday for 3 or more months (and then game didn't sell all that great but wasn't flop either). Sometimes it was because someone miscalculated how much time we need or things were changing but to hell with that. Crunch happens. If I will be going to release my own game and I will want to have that final push to polish things out, I will crunch. And crunch bonds team. But if it is possible, people should not crunch, because many times it is due to fact that someone made wrong decisions. But sometimes it is better to crunch for two weeks once in 3 or 4 months than to have one long big crunch period.

Alright, now let's get back to Dragontroc. What I have and what I miss? I have forest without proper trees. I have travel without moving obstacles. And that's what I still want to do. And I will do it as quickly as I will be able.

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