And again. I spent more time on Dragontorc than on article. I still did some work on later and I hope to finish it this week, before weekend. But back to Dragontorc:
I still have few important things to do to finish this milestone. Two most importants: damage/health system, appearance sequences doing stuff. Of course I have a list for few technical or minor things but I will keep it until some lighter milestone or I will have some small milestone in between. When I will finish it, I will write extensive note on why could/should I break it into few milestones but also why it is fine that I didn't.
- more improvements on AI movement, better handling following to different rooms, etc.
- added "rating" operator
- expanded "wait" command (added "wait until condition") and unified code for it
- added "in" command to run command in other behaviour or action - nice thing to affect behaviour from message handler
I still have few important things to do to finish this milestone. Two most importants: damage/health system, appearance sequences doing stuff. Of course I have a list for few technical or minor things but I will keep it until some lighter milestone or I will have some small milestone in between. When I will finish it, I will write extensive note on why could/should I break it into few milestones but also why it is fine that I didn't.
Damage/health system's next. And even if it is really simplified for just Dragontorc remake, I want to have it a little bit bigger, so it could turn game into number-based RPG or even number-based action RPG. By the way, I now know what RPG stands for, it is not Role Playing Game. It is Rong Praying Grinding ;)
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