2012-07-29

Weekly update

More work on health / stats system was done and I started to connect various systems to interact with each other. At the moment it is only that animations may trigger events but very soon there should be more things happening between various systems. Although one more new thing I want to add during this milestone (gameplay-wise, because there is one more thing in technical department to be done). Attack types that use queries to find enemies (if not provided, or to check if provided target is still valid) and stats. And then AI will play animation that will trigger an attack.

Oh, that may be huge change but I think that it may work better for today's audience. All attacks will have animations, so they will be properly telegraphed etc. There will be still (for at least astral projection) damage dealt when moving through enemy, as it would be too easy to avoid damage by moving through enemy, but each character should have unique attack animation too.

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