2013-10-20

Dragontorc MS4

Although few things I'd like to change, I decided to close MS4.

In this milestone I created new rendering system (using SDL surfaces), room interior generation (more on that later) and simple travel system.

All graphics is temporary - programmer's art. And looks awful :)


As I decided to switch to C++, it may take some time until I convert everything to C++. And I have no idea how long this will take. And...

I'd like to try something else for some short time, experiment a little bit with procedural generation. I am not that happy with what I have now for room generation and as I'd like to make it proper and to use procedural generation for much more things, I will try something else (to not fall into same mistakes) and I will be updating here to show results.

8 comments:

  1. HAve you considered using gtkmm?

    http://www.gtkmm.org/en/

    Good luck with this wonderful project!

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    1. No. I wasn't even aware of it.

      Now my engine is c++ based, SDL + fmod. I decided to switch to c++ from vala as it gives me much more freedom to use various libs and c++ is the language I spent with most of my time as a professional developer. So gtkmm would fit that nice :)

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  2. Amazing. The movement looks perfect, just as I remember it being. Thanks for taking the time to do this properly! Really looking forward to it as it was one of my favourite spectrum games :)

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    1. I am sorry for answering this two years later :(

      I really enjoy taking time to make all small details feel right. There were still some bits off in MS4 and some stuff was different when compared to original game, but I covered that in few posts.

      Recently I added minigame to my current project. It solves both as loading minigame and a part of backstory/world. Inspiration is obvious, so I will just leave link to yt :)
      https://www.youtube.com/watch?v=tiH2RVyhulA

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  3. Replies
    1. As I said in answer to other post, the project should be now considered dead :( but I would still love to do a game based on Dragontorc.

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  4. Replies
    1. At the moment? Yes :(
      I am now working on something else (a mix of Katamari Damacy, Storage Wars and Roadside Picnic. In a TARDIS). Although I still would like to do Dragontorc remake or a game that could resemble it but be something new and a little bit different (I have many ideas that in which direction I would like to push it, although most times I come back to "space mage" idea with a wizard trapped on a biomechanical conscious ship that takes him on a quest to find pieces of legendary dragontorc).

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