Although few things I'd like to change, I decided to close MS4.
In this milestone I created new rendering system (using SDL surfaces), room interior generation (more on that later) and simple travel system.
All graphics is temporary - programmer's art. And looks awful :)
In this milestone I created new rendering system (using SDL surfaces), room interior generation (more on that later) and simple travel system.
All graphics is temporary - programmer's art. And looks awful :)
As I decided to switch to C++, it may take some time until I convert everything to C++. And I have no idea how long this will take. And...
I'd like to try something else for some short time, experiment a little bit with procedural generation. I am not that happy with what I have now for room generation and as I'd like to make it proper and to use procedural generation for much more things, I will try something else (to not fall into same mistakes) and I will be updating here to show results.
I'd like to try something else for some short time, experiment a little bit with procedural generation. I am not that happy with what I have now for room generation and as I'd like to make it proper and to use procedural generation for much more things, I will try something else (to not fall into same mistakes) and I will be updating here to show results.
HAve you considered using gtkmm?
ReplyDeletehttp://www.gtkmm.org/en/
Good luck with this wonderful project!
No. I wasn't even aware of it.
DeleteNow my engine is c++ based, SDL + fmod. I decided to switch to c++ from vala as it gives me much more freedom to use various libs and c++ is the language I spent with most of my time as a professional developer. So gtkmm would fit that nice :)
Amazing. The movement looks perfect, just as I remember it being. Thanks for taking the time to do this properly! Really looking forward to it as it was one of my favourite spectrum games :)
ReplyDeleteI am sorry for answering this two years later :(
DeleteI really enjoy taking time to make all small details feel right. There were still some bits off in MS4 and some stuff was different when compared to original game, but I covered that in few posts.
Recently I added minigame to my current project. It solves both as loading minigame and a part of backstory/world. Inspiration is obvious, so I will just leave link to yt :)
https://www.youtube.com/watch?v=tiH2RVyhulA
ok, follow it, i wait.
ReplyDeleteAs I said in answer to other post, the project should be now considered dead :( but I would still love to do a game based on Dragontorc.
DeleteProject Dead?
ReplyDeleteAt the moment? Yes :(
DeleteI am now working on something else (a mix of Katamari Damacy, Storage Wars and Roadside Picnic. In a TARDIS). Although I still would like to do Dragontorc remake or a game that could resemble it but be something new and a little bit different (I have many ideas that in which direction I would like to push it, although most times I come back to "space mage" idea with a wizard trapped on a biomechanical conscious ship that takes him on a quest to find pieces of legendary dragontorc).