2012-10-01

Weekly update

Not big update this week, so I keep it short:

  • fixed default starting location for projectiles
  • reorganised AI behaviours for wisp and skeleton, so they have one common base
  • added original graphics for skeleton (I still need to add special animation for attack)
  • added new state decision rule to determine in which direction does character move or wants to move
  • added handling of different directions for forced movement
  • added adjusting playback rate (and it works in relation to current or desired speed)
So it isn't much. I wanted to finish this MS month ago and here I am with few things to test and one more character to add. And graphics being the biggest issue here. I am now in something that I could call coding mode and don't want to work on content yet. At some point I will change my mindset and then it will be just adding more and more of content for actual game.

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