Lots of work... at work and at home (as we're preparing ourselves to sell our app on our own) and few other things kept me from working on Dragontorc. I was able just to fix few minor bugs (one of them being again private set; public get; issue.
Good thing: Skeletons now move nicely and only one attacks, other stay away.
Bad things: Their death animation is not chosen properly and wrath crashes game.
I am unable to tell if I do anything during this week. Weekend, maybe. I know that for sure at this point I need to stop adding multiple features and test every week or two and instead I should add feature, test it, add another and so on.
Good thing: Skeletons now move nicely and only one attacks, other stay away.
Bad things: Their death animation is not chosen properly and wrath crashes game.
I am unable to tell if I do anything during this week. Weekend, maybe. I know that for sure at this point I need to stop adding multiple features and test every week or two and instead I should add feature, test it, add another and so on.
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