I've finished working on vertical doors today. I couldn't do much in last two weeks and most of work was done during this weekend. And few hours I spend on finding some crashes and asserts. And it makes me want to switch to C++ more and more.
Word about vertical doors. At the moment I haven't done doors that open and I probably won't as just holes in ground is enough. One huge improvement from original games is that it isn't enough to touch hole to fall into it. As soon as character stops over hole, it will be sucked into it and slowly move down for a while. This should help to prevent situations in which someone didn't plan to enter hole. And it works fine now.
For this milestone I planned travel system but before I do that, I want to add some shadows first.
But before I do that, I have to do few things with other app that are in my backlog for way too long :/
Word about vertical doors. At the moment I haven't done doors that open and I probably won't as just holes in ground is enough. One huge improvement from original games is that it isn't enough to touch hole to fall into it. As soon as character stops over hole, it will be sucked into it and slowly move down for a while. This should help to prevent situations in which someone didn't plan to enter hole. And it works fine now.
For this milestone I planned travel system but before I do that, I want to add some shadows first.
But before I do that, I have to do few things with other app that are in my backlog for way too long :/
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