2013-07-15

Weekly update MS04x26

I implemented travel system, but I want to change few things within it. At the moment there are travel regions with places inside. Each place contains rooms. Any room may have travel links. And travel links connect to other travel links by means of travel routes. I first wanted to keep it this way and add extra functionality if there are more travel routes for one travel link, but decided to keep it more flexible and add travel hubs. This is plan for next week. As well as adding simple travel (based on original games). Somewhere in future I'd like to add cutscenes, tunnel travel (with rendering similar to one that was in Narco Police) and few other travel systems.

What else have I done during past week?

Finally there is player class that handles input and rendering and I want to remove all "debug" methods that are now used to handle input. Player class is also connected to how adventure is advanced, allowing just one place to be advanced at same time (which will change to advance other places sometimes, less and less and then stop advancing them at all).

I also reorganised few things within modules, as there was some mess and projectile modules were initiated in different manner that object (actor/item/servant) ones.

And I had few other things that were drawing me away from this. Last weekend I was writing down transcripts from video that I plan to use in court. Which means that next weekend I will be preparing myself for And this weekend I will be preparing for trial.

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